The Missing Expedition Diary 2: The Journalist

In our last blog post, we shared some details on the Mechanic and how her gear system works as it grows more powerful over time. The second new leader included in the expansion, has a completely different set of mechanics and play style. Let’s get to know him a little better shall we? Meet…the Journalist!

All that’s fit to print

The Journalist is a traveler with a passion for documenting the unexplored. He has a keen eye for capturing details that might otherwise elude others. As you’ll see teased in the trailer here, he also has a very different player board from other characters. It includes slots for two double-sided newspaper tiles. These can be chosen at the start of the game or picked randomly, and each has a different set of helpful actions you can take when you fill them in with an article.

Speaking of articles…when playing as the Journalist, you’ll place small article tokens next to every site during initial board setup. When traveling to a site, he can pay one extra traveling cost of a type that matches that site to gain the article token at that location. These articles can either be saved for later or used immediately to slot them into an available newspaper slot on your board, gaining the benefit you cover up.

When you fill up all four slots of each newspaper, you can then gain access to filling in the larger reward in the fifth bottom slot. Also, as you fill in horizontal rows with articles across both newspaper tiles, you can open up additional idol slots.

That’s not all. Because the journalist is so skilled at documenting things as he observes them, he is allowed to move his book up the research track one space higher than his magnifying glass — which other characters cannot do. This can make it easier for him to progress faster, more flexibly, and he can gain his first assistant a bit more easily in the early game.

Behind the scenes

“For the Journalist, I think the inspiration was mainly thematic as opposed to mechanical,” notes Mín, the co-designer of Arnak. “I really wanted to have a guy who was traveling around and writing articles, and the idea to actually utilize spending more travel resources for something else of use was also key. Because sometimes in the game you just find cards that offer you a lot of opportunity to travel, but maybe you don’t always have a use for that, and the journalist is actually built around that. He’s utilizing things that others can’t.”

Both the Journalist and the Mechanic leaders feel quite different from the six leaders found in the previous Expedition Leaders expansion. Coming up with new play styles and character approaches can be tricky. “Designing new stuff is always challenging, you want things to be different and interesting…but also streamlined enough that it’s not overcomplicated and still nice to play,” says Mín. “It’s very satisfying to see that it’s different and fun.”

 

 

 

 

 

 

 

 

 

 

Next week we’ll tell you about the campaign from The Missing Expedition. So be sure to stick around!

 

The Missing Expedition is the second expansion for the base game Lost Ruins of Arnak. It is for 1–4 players aged 12+ and takes about 30 minutes per player. The box contains 2 Leaders (Mechanic & Journalist; incl. player boards, starting decks, and other small components), 2 Research tracks, Campaign mode (solo or 2-player coop variant), Encounter cards (can be used both in the campaign and in the regular playthrough), Item & artifact cards (can be used both in the campaign and in the regular playthrough), Sites, guardians, assistants.
You can pre-order them now from us HeidelBÄRen in our online-shop!