Green Christmas with Evergreen

Christmas will (hopefully) be Evergreen. If everything works out, you can not only put up an evergreen Christmas tree for Christmas, but also try to create the greenest planet in Evergreen. The strategy game is by Hjalmar Hach and published by our Italian partner publisher Horrible Guild. If everything works out, the German version will be delivered before Christmas. We HeidelBÄRen will do everything to make sure you get the game in time for Christmas. You can already pre-order the game online, and you should do so if you want to keep your chance to get the game before Christmas.

At the Spiel 22 novelty show, you could already have a look at the English version of the game. Now the release of the German version is imminent, and we all keep our fingers crossed that we can send the game to you in time afterwards.

Evergreen is a strategy game for 1-4 people aged 8 and up. The goal of the game is to turn a parched planet into a green paradise. To do this, you plant sprouts on your own planet and let them grow into large trees. Each planet has different biomes with unlockable abilities that need to be used wisely.

The Game Round

A game is played over 4 seasons with fewer and fewer turns. Spring has 5 rounds, summer 4, autumn 3 and winter 2. Each round consists of 3 phases:

  1. Draft: Form the discard by placing one card more than people are playing with. Then choose one card after the other and place it in front of you. Finally, move the remaining card to the fertility area. This indicates how fertile the respective biome is at the end of the game. Droughts cause a biome to become less fertile. Cards without a symbol go directly to the discard pile.
  2. Actions and Powers: In this phase, everyone performs an action at the same time and can also use an ability. The chosen biome card determines in which area you must perform the action and which ability is available to you.
    Through the action, you can, for example, plant a shoot or grow a tree; a shoot becomes a small tree or a small tree becomes a large tree.
    Powers can also plant a shoot or grow a tree. In addition, you can also plant bushes or plants, or score points directly.
  3. End of round cleanup: After each round, you check if the season is ending by comparing your played cards with the duration of the season. You then either start a new round or start the next season.

At the end of a season, points are distributed. Each tree that is touched by the sun’s rays earns you points. Note, however, that each tree, depending on its size, also casts a shadow and covers trees. Depending on the season, the sun shines from a different side of the board.

Additionally, you get points for your largest forest. Trees and bushes that touch each other horizontally or vertically are considered a forest.

Finally, the seasons change. You move the game piece on the board to the next season and discard all selected biomaps from that season. You also move the sun clockwise to the next edge.

End of game: After the fourth season, the game ends and the final scoring follows. In this, you evaluate each biome individually, taking into account fertility and the number of large trees.

Evergreen is an abstract strategy game for 1 – 4 people aged 8 and up. The game is by Hjalmar Hach and published by Horrible Guild. HeidelBÄR Games now publishes the game in German for the first time. Evergreen includes 4 planet boards, 200 wooden figures, 4 wooden sun markers, 36 wooden game pieces, 1 start marker, 42 biomaps and 1 rule booklet.

 

 

 

To help make our planet greener in real life, too, Horrible Guild is supporting Trees for the Future with Evergreen. For every copy sold, the organization plants a tree. In addition, Trees for the Future supports regionally based families who make a living from agriculture with important knowledge and tools.