Appendix: Creative Consultants Projects and Customers

  • Disney Interactive, design consulting on confidential creativity multimedia projects.
  • Seize the Day for people over 49, a deck of activity cards and companion book published in 1995 by US Games, featuring offbeat and unique activities and ideas focused on a market which had 50 million people entering it in the first half of 1992.
  • History Might Not Have Happened That Way, a computer and videodisc game for WGBH tv in Boston as part of Prentice-Hall’s 11th grade American History textbook and videodisc.
  • Inventure Minutes, writing radio spots highlighting inventors in the National Inventors Hall of Fame.
  • National Science Center, design of 15 computer interactive games on topics ranging from voice synthesis to sub atomic particles.
  • Saudi Aramco, design of 15 computer interactive games on topics ranging from oil distillation to astronomy.
  • Interactive Discovery Trails, Programming at Liberty Science Center for video and desktop teleconferencing field trips by schools to Liberty Science Center.
  • FutureVision, a tele-event for 2000 elementary school children for the Massachusetts Corporation for Educational Telecommunications (MCET). FutureVision involved fifth through eighth graders throughout New England and New York in designing their ideas of the future. Students used fax machines, computer email, vcr’s, laserdisc players and satellite downlink to design, buy and sell ideas which they created, while communicating with scientists at MCET studios.  The week-long event was anchored by the Idea Mart, a home shopping /telethon -like live tv show which featured the children’s designs. The event was featured on CNN’s Future Watch.
  • Choices and Decisions, an interactive videodisc for high school students sponsored by VISA and produced by Lucas Arts Learning. Choices and Decisions is a life skills curriculum which assists students with economic decision making, was highlighted on NBC’s Nightly News with Tom Brokaw.
  • Kids In Touch, a communications card game for middle school children for a NYNEX communications curriculum distributed to schools in New York and New England.
  • TerraTopia, a kids adventure game for the Nature Company’s Kids For Nature Club.
  • What’s The Big Idea, consulting for a television game show for 8 -12 year olds based on science for WNET public television and the Owl Center.
  • Creativity Lab, a creativity kit for schools and home use for Robert Redford’s Sundance Institute.
  • Disney Interactive, Design consulting on confidential creativity multimedia projects.

WGBH-TV

  • History Might Not Have Happened That Way – Computer and videodisc game for WGBH-TV in Boston as part of Prentice-Hall’s 11th grade American History textbook and videodisc.
  • Wildfire Game – A fun, easy boardgame that distilled the concept of modern wildfire management while meeting high educational standards.

National Inventors Hall of Fame

  • Inventure Minutes – Radio spots highlighting inventors in the Inventors Hall of Fame.

National Science Center

  • 15 computer interactive games on topics ranging from voice synthesis to sub atomic particles.

  Liberty Science Center

  • Interactive Discovery Trails – Programming for video and desktop teleconferencing field trips at Liberty Science Center.

Massachusetts Corporation for Educational Telecommunications (MCET)

  • FutureVision – Tele-event for 2000 elementary school children. FutureVision involved fifth through eighth graders throughout New England and New York in designing their ideas of the future. Students used fax machines, email, vcrs, laserdisc players, and satellite downlink to design, buy and sell ideas which they created, while communicating with scientists at MCET studios. The week-long event was anchored by the Idea Mart, a home shopping /telethon-like live tv show which featured the children’s designs. The event was featured on CNN’s Future Watch.

 Lucas Arts Learning

  • Choices and Decisions – Content for an interactive videodisc for high school students sponsored by VISA and produced by Lucas Arts Learning. Choices and Decisions is a life skills curriculum which assists students with economic decision making, was highlighted on NBC’s Nightly News with Tom Brokaw.

NYNEX

  • Kids In Touch – Card game for middle school children used in a NYNEX sponsored communications curriculum distributed to schools in New York and New England.

Nature Company’s Kids For Nature Club

  • TerraTopia – Cooperative adventure boardgame about a group of five kids each with the ability to shapeshift into a different animal and overcome challenges.

WNET public television / Owl Center.

  • What’s The Big Idea Consulting for a television game show for 8 -12 year olds based on science.

Robert Redford’s Sundance Institute

  • Creativity Lab – Creativity kit for schools and home use.

Bay News 9 & Museum of Science and Industry    

  • WeatherQuest – Computer interactive exhibit about monitoring and reporting natural disasters. A TV newsroom simulated six roles to play across sixteen networked computers for up to thirty people.

IBM & New York Hall of Science       

  • WeatherQuest – Computer interactive exhibit about monitoring and reporting natural disasters. A TV newsroom simulated six roles to play across sixteen networked computers for up to thirty people.

Ford Motor Company  

  • Design Your Own Car – Simple computer interactive that made auto design instantly accessible for guests at the Spirit of Ford Visitors Center.

Getty Art Center & California Science Center        

  • Video Periscope – Custom-built video teleconferencing system that allowed guests at two very diverse museums that can enable instant communication and experience sharing.

National Basketball Association       

  • Courtside Live – Flash MX application that racked all NBA games in progress with individual player stat updates, scrolling play-by-play, and other features.
List provided by the authors.